Normal maps V smoothing groups. It's hard to tell what the actual issue is here without seeing your unwrap, normal map and desired end result. But remember that a normal map depicts the normals of a mesh, which basically makes smoothing groups redundant in most cases. Are you baking the smoothing groups to be used as…
Hey everyone! I'm new to polycount and still new to Unreal so bear with me! I'm having some issues matching my grass normals to the normals of my landscape, and all I'm getting is uniform normals everywhere. I have my grass distributed by my landscape master material and the normals of my grass mesh are pointed upwards if…
Hello folks, I forgot to comment on who is my target audience with this tool! My main focus is people that need to do repetitive work, and do not know much or anything about image editing. So the idea of the tool is to be "one click". To this end the tool will have some presets options, ie. this tool is basically a preset…
I suppose I should've explained myself better. Normals save a shit ton of time in one of the standard "grey/brown/green" games you were talking about. Not so specifically with characters or unique items, but with generic props and materials. In that any joe schmo can take a picture of wood, bring it into photoshop, tweak…
so i've been having this artifact on a character im baking in xnormal for. Its on the ear and it's wierd how it abrubptly ends. I've done the following to attempt fixing it: check the high/low delete the faces and (maya) append polygons back retope the area again with different topology checked the UV flipped the Green…
Yavne writes custom normals for vertices. So it's possible to set an arbitrary normal on a given vertex. If you know what "mirroring custom normals" means then it might be possible to write a script that does that. Say, the mesh is centred at the world origin, you have two vertices, one is opposite to the other based on a…
Hey its my first post here. Hope this guide will help yall ! Couple of months ago when i started playing with Ue4 i was obsessed with terrain mesh blending. So i started searching but couldnt find any tutorial on how to do it. After some search time and experimenting i finally found a solution. It was already there but i…
Hey, Have a question for the resident MAYA experts to have a crack at :) How do I copy vertex normal info from a vert on one side of a seam to a vert on another mesh the other side of the seam? (I've tried transfer attributes and it wont work) example. I have 2 poly planes. Plane_A and Plane_B. (they have been deformed and…