Hey guys, I'm wondering if anyone knows how to set up Max so that when it loads up it has all my settings I normally manually adjust every time I start a new project. Basically my settings are... -2 view ports, split vertically (front & perspective) -Selection brackets turned off for both view ports -Edged Faces turned on…
It was my understanding that ao from MR in 3ds max is quite broken and or very ugly results when compared to scanline renderer.I''ll also set samples in rtt to 220-256 range. What I typically do with ao for tanks/vehicles is to render with the base coat of paint instead of going for a ao /black/white result with nice…
I and many others have been using fbx to go back and forth between maya and max for over a decade and never had this issue - which I suspect gives rise to the fact you can't find much help on here. I've just done a test (both 2017 but like i say, never had the problem) Transforms are respected when objects are at root or…
I went through this change early this year, and it was frustrating to say the least. Both programs have features that the other "should" have. Which leads me to the conclusion that all 3d packages suck out of the box. Well... except Zbrush:) I personally like to use whatever tool best suits the job, and often find myself…
@Hayden My opinion is that you MUST know Max al least superficially - there's no need for you to know all the tools and features of it. The reason is fairly simple - Max is often used in studios as a "hub" application. Artists usually work in different packages and then they assemble their assets in one application. So you…
Hello! Facing a really terrible problem here, solution of which i cant find. The problem is, as its said in the title, is that 3ds max suddenly started to distort UVs along edges. This has not been occurring in 2016 version. Here is how I get this effect. I am texturing a wing for a helicopter…
Blender is very capable software, nearly anything you could make in Max can also be made in Blender and vise versa. Learning Max may help you get work in a studio that uses it, but ultimately the quality of your work is more important then the software you use. Max does have much better viewport performance then Blender…
I hope some one can help me with this, Ive been struggling with normal map seams for like 1 year, I always paint over the seams with a neutral blue (R126 G126 B255) so I cheat at normal map seams :'( So here it is I'm have normal map seams where ever my uv is broken up, I've tried painting in the seam, inverting my red and…
Hello everybody :) I'm dealing with a horrible situation in wich 3ds max 2015 doesn't want to work anymore in my computer (reinstalled 4 times, errors, freezes, doesn't start up anymore since days) 3ds max 2014 works, and I would like to import/open my models that I made with 2015 version... how could I do that? Did…
hi i am taking part in the monthly noob challenge and have previous experience in 3D but the only ever Normal maps i have made and highpolys have been in 3ds max and have only just started trying to use zbrush. I am having trouble with making a low poly for zbrush as when i import the mesh it need to be quads and evenly…