Looking for some feed back on how I can make this piece stronger. :D Thanks you.[ame=" https://www.youtube.com/watch?v=zcH0SRKtlcc"]Remember Bonsia - YouTube[/ame]
my first little doodle with my new 9x12 wacom. I didn't really know how far I wanted to take it, but this was more an exercise to help me use colour more freely. Still not really happy with it, but maybe you guys can give me a few tips?
Here's my 2nd time sculpting in Zbrush, coming from Mudbox, with help from the Pixelogic website tutorial. I brushed up on my anatomy and I now have a better understanding of how to use dynamesh and masking brushes. Tell me your thoughts!
Hi All i'm working on this mesh as a base for a zombie. I know what your thinking, that looks a bit human. The idea was to get the likeness to the reference material initially then using zbrush the model would be "zombiefied" crits and comments welcome many thanks Dave Reference
I was trying to figure out what she's saying earlier. Helps a lot now that I know. The overall timing feels fairly close, delay the audio by a frame and check the timing, then one more frame and check again. I think the audio needs to be around 2 frames later. The other thing is the head tilt back in the mocap feels out of…
Seeing all the red markers (meaning inoccents killed) it just goes to renforce my fear that cops shoot first and ask questions later. I remeber hearing about this one... Only she didn't die instantly she bled to death when it was possible to save her life IF police had reacted as quickly as they shot her. Robin Pratt. In…
Hello, I've installed Sculptris yesterday so now I can finally do some sculpting during my lunch break (using legal software :D ) Here is my first WIP Feedback is always welcome. Next thing is the lips, which will be a nice challenge for me.
I recently read virtual light and all tomorrows parties by william gibson, which were both great reads. The only stephen king story that I've read instead of seen the film is Cujo, which I remember being quite scared by when I was wee . most recent art book was half-life 2 rtb, which rocks, and I always enjoy leafing…
I would like to see AI work on the boring parts... do nice UVs for me, bake my normal maps properly, auto-assign materials for me, weight the bones nicely, etc. But I'm hearing that none of the boring stuff is worth the work, because it's not enough to drive a bunch of revenue.
So I have been thinking of ways to accomplish this, but I am not to certain how to go about it though. I know there are many ways to do it, So I pose the question to the audience of: how do YOU add wrinkles to objects? Take for instance this set of headphones, how would you add wrinkles to the ear pieces?