Double Fine is currently looking for the following positions. - Senior Environment Artist - Senior VFX Artist - Associate Environment Artist These positions are for a new project, using Unreal Engine 4. Check out the details and apply here: http://www.doublefine.com/jobs
TL;DR: International team looking for people to work on a multiplayer life simulation game in an alternative Western setting. Esp. looking for artists to work on the vertical slice. The prototype is near completion. Compensation will be rev-share, Patreon later this year. * ABOUT ME * Hello, I am Bent from Germany. I am a…
https://www.youtube.com/watch?v=jan7hyyJd8U&feature=gp-n-y&google_comment_id=z12rdntrconaxx14004cet1w4viczrkxicc Hello, Im Andrew Weir, Over the last 14 weeks, or so, I have been working in the Unreal Engine to re-create one of my favorite levels from the TimeSplitters series. The Ice Station! :smile: Hope you enjoy the…
This is a project that I have made for a client. I wanted to learn about Unreal Engine 5 and use it for ArchViz. It took me about 86 hours to create and I learned many things! The landscape is a photobash I made using Photopea (online Photoshop alternative). Thanks for your interest and I hope you like the house!…
Hi folks, somehow when I want to build the lighting Unreal gets up to 80% and than hangs there. I can still work in the Engine, but the counter does't go higher. One day I started the build in the morning and even in the evening it was stuck on 80%. Does anybody have an idea how to solve this problem? All my Lightmaps are…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
You may have heard some rumblings a few months back, and the rumors are true: I joined a team of monkeys (8Monkey Labs), and that the game we're working on (Darkest of Days) was officially announced and featured in PC Gamer. Despite having a small team, we have two polycounters on-site (EQ and myself), as well as several…
I am makign art for unreal engine 4 so i set quixel to that. I noticed that the roughness map generated is not greyscale on one of the things. It has color on some parts. To my understanding roughness is a greyscale value. I know unreal has metallic, roughness, and spec slots. So i guess my question is what should be going…
Red Storm Entertainment is seeking an Online Services Engineer to join the biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong programming skills and an extensive knowledge of online multiplayer systems this may be your next big opportunity to work on a hot AAA franchise. At RSE the developers…