from http://www.warrelics.eu/forum/ordinance-ammo/m24-stielhandgranate-collection-7273/ To get realistic text you have to approach it as it is in real life (makes sense doesn't it?). First off, this text is stamped on, not stenciled. Secondly, it's really tiny and ink is liquid, so you'll have soft outlines and not sharp…
You should try to find more reference of this location, so you can see it from different angles, closeups, without the motion blur, etc. One image isn't going to give you enough information, especially when you're just starting out. A lot of reference is key! Landscape in games typically mixes two main techniques...…
Good progress! Re: Histogram There are not tools in Unreal to update the lighting from histogram. It's more of a general tool for you to know where your values fall compared to your reference. Or if they are too dark/bright/not using the whole range. You can get the histogram in any image editing software like Photoshop…
This should hopefully be a quick and simple question. I'm getting fairly decent at painting meshes in Modo, and am actually getting to the point where I prefer doing my UV texture work inside it instead of doing things piecemeal inside of Photoshop. One thing is keeping me away though, and that's being able to paint a…
Greetings, I'm making a car asset for use with game engines. Currently, I have a 256x256 texture map assigned, to give the car model a pixel art look. The car is meant to have a LOD variation model, and a separate interior view model. It will also have different paintjob options. The entirety of the car model is already UV…
@Noren Thank you. I have modelled and textured every single thing in the scene including materials and foliage. The Meats are photoscans turned into materials. I started out using Megascans assets but as I am still trying to find a job, I didn't want to have any weak links like "oh you've used megascans" during…
No it's not your portfolio, just takes a bit more time atm and you never know which set of eyeballs that matter will have a peek at any given time. In any case people are still finding work so at the end of the day persistence does pay off :thumbs up:
Hi! When skin-weighting double-sided cloth in the past, transferring the weights from a simplified proxy mesh to the complex cloth worked well. Storing skin-weights this way would also allow to re-apply them when the cloth mesh was iterated on. Depending on the situation, you might be able to transfer skin weights from the…
the lady in the red dress on the monitors is absolute killer :) awesome env! i wish the cables would cast shadows to ground them more (the one on the foot end of the bed especially).