Generally there is no reason to keep 100% quads, you can get away with ngons and even tris as long as they arent defining some detail, or defining a curve. If you have them on a flat surface its likely that it would never be noticed. It can be a good way to terminate loops and keep your mesh a little more manageable. There…
While you're defining a lot of the little forms right now, you're losing sight of the big forms. THere is pracitcally no seperation between the pectorals and the rest of the body. It all blends into one block of weird fleshiness. It doesnt look like its composed of different bones and muscles anymore. Look more closely at…
Yea i love all those leg and tail suggestions. I'd quite like to keep his center of gravity low like it currently is, but i definately prefere those feet you've drawn there. Hands are very similar to what i want to end up with. Here's one of my ref's for something to aim for with the hand:…
Yea... its hard to visualize. Are you having a modularity problem where you can't get the different pieces to flow together? Are you having a problem where you don't have enough geometry to define the cliffs? Or is it that you have the cliffs defined but need them to bend and scale in ways the geometry won't let you do and…
immediately it looks like the area around the bridge of his nose is smashed in. I think one of the things that's tripping you up is you keep over defining the edges of the lips. That's a good way to make someone look feminine, but I don't think your going for. The upper lip on men is generally well defined because its…
your final pose is DREADFUL. it completely hides the most important part of the model, her face. why is it the most important part? because you've chosen to make a female character, in full plate... where all of her other female defining areas are hidden by the bulk of her armour (which is cool), all that's left to define…
You're building this for an animation right? Start with the animation, what's happening in it? Are there characters? Do they tell a story? Start there and figure out what the end result should tell the viewer. Then start working backward and define where the characters should be to appear in the framing that will best sell…
Personally I think the concept can be tweaked a bit more. If you look at the silhouette of your concept and model, it's very blocky with no real defining features. I'm playing Zelda on the DS at the moment and I know I could tell just about every character from their silhouette, because they are stylised, individual and…
As a friend of mine once told me, the acronym for SCSI really mans System Can't See It Are you manually defining your page file size, or letting Windows do it? I've had better luck manually defining it and adjusting my registry to make sure it takes advantage of all the space (though Max still gives me out of memory errors…
Hello friends, I am running into trouble going about a workflow using 3Ds Max to model a hard surface prop with smoothing groups and then transitioning to Zbrush to use those smoothing groups for gaining more control on smoothing and refining the sharp edges. So I have seen a tutorial where a model with well defined…