So for project and design reasons I had to go to decals instead of one material, I managed to get it to work more accurate with a decal and added in a reflection probe and now it looks great! Now I only need to get refraction working, but unity has no refraction node so i will have to improvise!
I think decals would greatly enhance this scene, they are pretty easy to setup in UDK and that way you could add a little more grime to the environment without touching the textures. At the moment, it looks too un-weathered to be abandoned imo. http://www.hourences.com/tutorials-ue3-decals/…
I mostly got holes between the meshes in modo 801 + Meshfusion when I tried to lower the subdivs. I will do some tests with Meshfusion in 901 and different Topology. Are the decals projections on the Mesh or Geometry or done in post in PS? With a mesh that does not have UVWs, decals are somewhat hard to do I guess.
This is done by using deferred decals or vertex painting to blend multiple materials. Here's a vid from my YT channel on deferred decals; https://www.youtube.com/watch?v=MyJaS-MF0OA&t=17s And here's one on Vertex painting from Tech Art Aid YT channel; https://www.youtube.com/watch?v=dghCetkArJI
I have to do such decals for my project. If you want this low poly try and bake the pattern into a normal map in a 1polygon plane, then convert the normal map to an alpha and use it on opacity. If you do it please tell me the result as well. In theory its a decal with some fake depth. Practically I dont know if it will…
You could fake it by using decals (there are some water pools decals in vanilla version of Crysis) and particle effects. You could probabbly hide them/make visible depending on the weather, or even trigger them in an order to simulate the pool getting bigger. Flowgraph is quite powerful as far as I know, but I haven't used…
The texture almost looks like a first pass paint. Definately needs some more contrast and harder lines. The metal could definately use some more love. Maybe do some plates or screws or something. Give it some detail. Maybe some embossing or engravings. DECALS YO! DECALS! Keep it up. -caseyjones
I hate to revive an old post, but I was going through some old bookmarks and I came across something I had when I was looking for decals on my laptop (which I never did). http://www.vinzdecals.com I don't know if they are any good, but they do custom decals for cars (and other things)
Short introduction Hi! my name is Ryan Thomason-Jones, i'm a 20 year old environment artist from the UK. Been doing 3D for around 5 years now, just graduating from Staffordshire University! You can find my artstation here: https://www.artstation.com/ryanthomasonjones What are the aims of this project: * Create a sci-fi…
Kevin Albers Yeah the actual reference (from the video) of that particular wall just baffled me to what it actually is. Either a plaster...concrete or simply wallpaper. So I just decided plaster xD I agree with the dust, especially where the plaster meets the wood boards, but was going to add that using decals in the game…