That would require re-UVing unfortunately Eric. That and attempting to Bridge a complete ring many times will angle the edges , so now you have an extra step to remake into rings. Mark, tried the retriangulate. No difference. I did attempt the ribbon/edges/spin edge, but it does the same issue as bridging complete rings,…
Thx Suba! The knot is just some 3D Max trickery. I first twisted 4 cylinders together to make a segment of rope. Then I used a bend modifier to bend the rope into a ring. Then I just copied the ring and turned it 90 degrees and offset it so the rings interlinked. I will do more to it in ZB later to polish it up but it does…
If we assume a late 2019 release of a new console then whatever is considered on a level with a decent mid-range PC configuration one year before release would seem like what you could expect as the end result. 'Customized' in this context usually means 'cut-down' (clock, bandwidth, number of cores and so on). After all…
The University of Hertfordshire students 75% within six months baby! don't trust my word you heretic! then check the stats. http://unistats.direct.gov.uk/Subjects/Overview/10007147-CCANM-3D_GAMES_ART ahh now you believe me! :) Here is our student website - http://uhanimation.co.uk Here is our student showreel -…
i wish the journalists would have gotten off their asses and trained a little, and at least shown an *ounce* of a fucking backbone in the ring. The two videos i've seen make me cringe and wonder when you're going to read the crying of how some pussy critic got beat up, so he can go cry about it on the internet. They knew…
_Shimmer you may want to add interesting patterns to your armor to bring them to life. I usually look at comic books, Lord of the Rings weapon guide that came out, anime, cartoons. Look at how the armor of the Transformers or Gundmun Wing is simple yet interesting. Also looking at real armor helps make your designs be…
Beautiful, beautiful work! I would run the albedo on the black marble through PBR validate, and then drop a PBR safe albedo node right before final output, with tolerance on 0 to bring the dark values into proper range.(granted you are using substance designer?), the value seems to be outside the PBR range?