This is the first jacket I have ever attempted to sculpt in Zbrush. It has been a fun process and I have enjoyed looking at 3d scans. There are a few mistakes here and there but I would like to get some feedback from you guys. Thanks
Hi, I was wondering if anyone could give me some suggestions on how to improve this sculpt. It is a bit messy in places partially due to not being very used to the tools yet.
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
I've worked on a sculpt of the male torso as an anatomical study. I ended up rendering it with a marble material in Keyshot to give a classical feel to it, and finished it by compositing it along with the render passes in Photoshop.
here are some of my sculpts I made, I love zbrush and I am trying to find cool techniques to improve my workflow. Let me know what you think or if you know could help out with some wisdom. Enjoy Daniel
Hey, i've worked from time to time on a sculpt based on Tom Richmond's caricature of Marilyn with some slight changes to it. Went directly from ZBrush to Toolbag for rendering with some simple vertex paint for the skin. Let me know what you think :) Cheers.
I am trying to sculpt leather armor out of section of a character I have extracted out. Wondering if anyone knows any tutorials, videos, or brushes that will help with this.