Ref pics of what the area was before you futurized it would be nice. I also question the use of english in your scene with only one (1) italian word. 1) more refs of rome, pick a specific location, then futurise it. 2) more italian. The odd english word is fine here and there, but "down town"/centro is no something you'd…
@mmrashad - Don't be afraid to use more polygons on curves, those arches look like they are from a n64 title. - Don't over user grunge and drip stains. - You should try to make sure the lighting looks good and clean even with basic shaders before adding more detail. See how good you can get the lighting with just the…
I just tried it again, and it worked fine. Here's my exact steps to reproduce. 1. Select the mesh in Mudbox with the "object" tool. 2. File>Export Selection 3. In Maya, load the obj (as opposed to importing it) 4. Make an obvious tweak, like a big head, for example. I also UV mapped it with automatic mapping. Delete…
That's a proof of your evolution as artist ^^. I have the same "problem" so long time ago, as a way to improve i decided to only do grey meshes haha. I feel i'm always failing at the most important part of a 3d model, the mesh. There are 2 kind of artists, the ones who reach a level and can't level up more, and those who…
- Switched careers, twice, managing to stay one step a head of outsourcing. - Paid off all debts, feels great to own two cars out right. - Bought a house (hello again debt). - Had a kid. - Made enough that the wife "could" stay home but she likes working and the extra cash is fine by me so she works a few hours on the…
Still has the same problems as the one above, 1) he has a very pronounced nasal bone 2) the nostrils should be pulled out slightly 3) the crease that is the temporalis is poorly defined 4) from the ide view i can see his zygomatic is melting down his face 5) from the neck the strenoclidemastoid muscle is missing or seems…
This skylight is designed to the scanline renderer with/without light tracer.Its just faster with light tracer. The way how you can bake ao with MR: 1. Switch to the Mental ray renderer 2. Go to the material editor 3. In the material editor, click to the little box next to the self illuminaton. 4. Put MR Ambient/Reflective…
Hey guys, I've been testing out hand plane and ran into an issue, perhaps I did something wrong. My test: 1. Bake object space normal map out of xnormal (using a custom cage) 2. Use Handplane to convert that normal map into tangent space normal map 3. Output was for Maya 2012 which is what we are using. 4. At ths point…
I liked it a lot more than I thought I would. Like Dekard, I liked it more than Star Trek. I was able to suspend my disbelief during this one unlike any of Star Trek. The end 1/4 was pretty lame and was even a bit boring, but I still liked it. Of the 7 of us that went last night, only 2 of us liked it. One thing that I…
well my work flow is simple and nothing out of the ordinary i think, but it tends to be something like this in short (for character art): 1. take in art direction and look at any concept/reference if available 2. plan out what needs to be normal mapped, high poly modeled, detailed etc(not everything needs to be high poly…