The trees are from the library that comes with Forest Pack Pro. I have a few freebie trees too, but I'm not sure if those are being used in there or not. I don't think they are..
he's hallucinating both ... because he's starving but, no worries, a new generation is growing up to keep the forest clean and free from over population and (mad) ill things.
Hey thanks for sharing, I really enjoyed your tracks. Not much to crit on, most of them seemed to flow together. Made me think of that mysterious forest game.
another one done today, bit of a different kind though. the new one is ment to a bit older and more in the forest. I'm going to make some vines that will be round it.
Game Title: Our Ghosts of War™ Platform: PC Genre: Open World Survival Sandbox Camera View: Third Person & First Person Company: Pixel Perfect Polygons Team Communication: Skype, Email, Slack File sharing: Perforce Contact Email: pixelperfectpolygons@outlook.com "Our Ghosts of War" is a realistic open-world sandbox…
Looking good. What would really bump up the piece is if you improve the presentation. Perhaps a small forest floor with some foliage like low bushes, grass and maybe a medium height tree.
very cool! are you definitely going with that camo? the desert style looked really good as well. I think the camo is actually working a bit well on the forest shots and making the model harder to read.
Thank's for the tut's, they will be a great help to me when I expand my little forest/chapel scene. I need a terrain mesh for it. Plus, just the workflow you explained is awesome. Great breakdown!
These are looking great - Especially the recent forest scene. I'm struggling to find things to say - a couple of the pieces look a bit unfocused. Maybe try to tell a story in your imagery. Capture the imagination of the viewer!
added net to the retro pixel part and a dark, night forest to the background. the concept is now visible and the skin has now the main idea finished - need much more work on the details and textures still.