Yo there (I guess I could walk down but I don't know where you sit haha) On the example above you could very well have SG5 and SG1 being the same, for the exact same result. also you can have a face be part of multiple smoothing groups, and obviously the reverse is true since a SG can pan on multiple faces. Basically you…
Thanks for taking the time to write such a detailed response, I really appreciate it. :) You're absolutely right that concept design is its own discipline, and that's one of the reasons I'm not treating the AI images as blueprints. For me they're more of a starting point to generate ideas and point me in a general…
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…
making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
Looks like we need to draw a clear line on the ground. We’ll craft something up. We’ve seen it again and again, these LLMs and GenAI algorithms snip and combine sources, often producing inaccurate results, because they lack the necessary context. Then the results are presented as facts, and most users accept them without…
I was trying to bake a normal map for some simple modular counter top pieces that I could put together in UDK. For whatever reason I get terrible faceting in the normals where it should be smooth and I don't understand why. Its a ridiculously simple object so I can't imagine whats causing it. I tried triangulating my hp…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
Hey there! I'm having this problem with glossy surface appearing faceted. When I bake normals using xnormal (saving as .tif), the normal is great and the glossy surface remains smooth. However when I put normal through photoshop (to be more specific, Quixel Suite), it appears faceted after that. I tried saving the file in…
That is looking muchhhh better now, it's starting to match your reference now. Also there was something I also spotted later on and figured out what else could be stopping you from achieving a look closer to your reference. The way the ceiling lights are bouncing off onto the environment is going on a 180 degree direction.…