TLDR; everything green will be added someway into the general theme and configure it for readability with the recently posted paragraph above. And it was helpful, i told ya i appreciated the formatting its much better than what i had since i.d.k. how to do all them text tricks and a new set of eyes on it was needed my…
@DiamondDog The answer is it depends. Is there a workflow specific technical limitation or requirement for all quad grid topology? If this type of topology isn't a hard technical requirement then the answer is: Yes, there are more efficient topology layouts and modeling strategies. Leaving extra geometry (that's a…
kanga - yeah, similarly for a bevel 'shader' workflow at material level if baked with hard edges as opposed too firstly projecting for example, your hard surface primary (quad topology) baked data onto the same correctly prepared proxy. An early bevel node baking series at 2048px * 2 texture resolution of a medium poly…
Aaaaalright - I wasn't sure if now was a good time to suggest layout edits ; but if it is, then I'd say that the vertical spacing/padding between threads would need to be reverted to what it was before. (I personally don't buy the argument that the availability of higher res screens means that web layouts need to be scaled…
Hello Polycount community. I am facing a frustrating problem that I don't know how to solve. I am trying to copy my UV from a mesh to another, but visual artifacts shows up when I do so. The 2 meshes are exactly the same, same number of vertices, faces and edges, vertices have the same numbers from a mesh to another. And…
thanks for the many usefull replies- I made my notes and will change things pior : - mouse flicks: yes I will add that,- seems that quite a few people suggested that - normal, plain html version of the folio: will do that,- at the bottom of this post I did a quick test and I do think myself that the pictures do better…
Thanks for all the feedback guys! Those links were very helpful! I made some changes based on what you all provided. @odium-good stuff. I went back and changed the seams on my model again. this time i left out all the seams on the hands and feet. The layout here is from 3D coat again, except this time I did not take the…
I agree up to a point with most of the posts in this thread. It is true that web design can be a headache. In fact, it can be an outright migraine. And no, a beginner who isn't that concerned about web design doesn't need to learn everything. Just working with an existing pre-built solution will get the job done for the…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…