I'm taking intro to c++ and i am not very fond of the programming aspect of video game making ... doing to assignment which is kicking my ass ... i was wondering if anyone would be nice enough to help me answer a few of these questions ... please!!!! :)
I’m a freelance 3D artist specializing in: • Game-ready 3D assets (characters, props, environments, modular kits) • Stylized & semi-realistic workflows • Game mod development (including but not limited to Hytale / Minecraft-style environments & systems) • Live2D model creation & rigging I focus on clean topology, optimized…
Holy crap, I'm in LOVE. Just a random craving I had. I love the Orange CreamSlush at Sonic, and that's what this tastes like, only, I can determine how much orange I want in it. Anyone else care to share other, random goodness discovered that make tastey treats?
Hey Brian, thanks for the critique! I'm definitely going to start doing odd numbered designs, think it'd be a good idea to have like 13-15 silhouettes in my portfolio? Should I remove the character stuff I have now, and re-do it as 3-5 variation designs (and more polished like you said)? Anyway thanks a ton man!
Hey Guys, i was just wondering a couple of things. Before starting a new Art piece for a game(environment, character or prop). How do your usual Excel, PP or Word file look like? Anybody care to share their old files? Hope my question is clear! Best REgards!
Just wanted to say that I had an awesome time at the Lefty O' Dools party. It was super awesome meeting all you talented dudes and dudettes in person! Here's to another awesome year of art!