Maybe you can find a melscript guru that can remake this max script in maya. http://www.polycount.com/forum/showthread.php?t=34743 http://www.ericchadwick.com/examples/files/HaywoodTools-UberVertCount.mcr
Hello, Been visiting Polycount forums for quite some time now. I've been playing with Maya for the last 5 years or so, but I am still a major beginner. I am having some problems with Bump Map stepping. See below: Scene details: 1x cube 50x50x50 resolution 1 point light Maya Software, high quality 128x128 Color and spec map…
Still a Maya noob, but i've run into this too. Not sure how i fixed it, but can you try the usual stuff like Del History and Freeze Transformations? Maybe even go into the rotate tool and hit reset?
Hello, I'm a beginner 3D artist and I know a bit about Zbrush and Maya. I enjoy using both and I'm trying to find my own pipeline to use them both to their full potential. After practicing box modeling for a couple of weeks I decided to pick up Zmodeler and so far I find it nightmarish. I can't get anything to behave…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hello everybody Since it's my first time to post in this forum, i wasn't sure where to post it. So if it's wrong please correct me. I am facing some kind of problem converting an already CAT rigged system that is already rigged from 3ds max to HIK in maya, both apps are 2016. First of all, is about anatomy model, so lots…
UVDeluxe got a checkbox for "Retain Component Spacing" plus some other neat features. Maybe it can help you. http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/uvdeluxe
hey guys! I'm starting a new job in a few weeks and I have to switch my workflow from Max (been using it for 7 years) and zbrush to Maya and Mudbox!! I've just started and I'm getting the hang of Maya slowly. I found this awesome piece of concept art by Artyom Vlaskin and I'm going to be making it whilst I learn the new…
I'm experiencing the following problem with VRay for Maya. Looks to me like tangent mismatch between viewport 2.0 and VRay. I'm rendering in Maya 2017. I'm using VRay version 3.52.03 The Normals on the mesh are completely soft and "unweighted". Can anybody tell me of a workaround or checkbox to get this fixed without…