@arty jo mate, thanks for ur constructive critique. after all i ofc know all those items. and as i have written on my very first post on this page before the discussion started: some sketches for possible heads. so it wasnt even a finished concept, it was just a brainstorming that created that kind of shitstorm (what is…
Project Description: VFX Work on a Low/Mid Budget Science-Fiction Comedy Television Series currently
in post-production. *This is for Remote/Off site work Premise: When two robbers, friends with a troubled past, break into a house they
discover that the tenants are actually aliens in disguise as humans. The spear
tip of an…
So, the roots now can be staggered through noise. It has a few bells and whistles like bias (stagger forward/backwards/both directions, which would place strands above/below/neutral in relation the pseudo-card) and should help mainly with parted hair. Without staggering it looks like a cursed hair plantation sometimes. 😂 I…
Is the issue that you're having, is that it just "SNAPS" to the direction without interpolating? Because unreal pawns do that by default and its pretty annoying. Ha! I'm not in front of unreal at the moment but off the top of my head there are three setting that you almost always have to set before you can start working…
Hello, I'm Shea. I'm a life long artist from Vancouver B.C. who has applied my skills to computer art. Above all, I love making characters. Any feed back would be greatly appreciated.
Fully Procedural Landscape created in World Machine. Inspired by winter! The node system allows you to adjust to create a huge amount of variation! https://www.artstation.com/artwork/8wQa1n
Project Title: Hanako - Soul of the Samurai Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to master intuitive, directionally-driven swordplay to ensure victory over their foes. Our game…