Not sure if you feel like going back and fixing the sculpt at this point but things to keep in mind in the future at least - Generally your cloth could benefit from larger forms, or at least more variation in forms. Currently all the folds are the same basic size/depth and it becomes visual noise rather than a…
@Mik2121: Human proportions is something I've always had to work hard to get right. Every time I get a little better, thought! And the fact he's actually covered by that armor adds a little challenge to it. I think he's got big'ish head, it could be just a tad bit smaller. Another thing I've noticed is the face, it's just…
godfish, the armor is kind of beefy, so the neck kind of vanishes into the armor. It is on the list of things to look into. ae <3 ! Mezzy! Well.. it just might! see me being negative is a form of pushing myself. Sure it is self destructive and it can be annoying to others, but because i tear it apart i know what to look…
I noticed you have the high poly on your website, I have some critiques for your high and low :) With the high poly the shapes are all very soft and blobby, the piece looks rushed overall. Don't hesitate to slow down and go down to a lower subdivision to get the larger form correct before you go into the details.…
hey man sounds fun, im interested in how you intend to rig those ball and chains for the combat, a nice stretchy rig on the chains would be ballin especially if they move fast enough u cant see the dformation in the chain. ok crits on what you have so far, liking most of the design, but i think the scar on the eye needs to…
The work you're pimping for your mod is really fantastic. Both the concepts and practical 3D modeling are looking rock-solid. I'd volunteer to do some work for your team, but I don't really have enough experience in such high-poly modeling, or the requisite software to do such detailed sculpting. But good luck on getting…
The G-Man would make for a better spy, and Gordon does fit as Engineer, good call =) But my main beef still stands, his shoulders are too far away from his body making him look like he has a hulking chest on the concept and more so on the model. It looks like the arms where placed after the chest armor was built and the…
Good start, darth. Looks very predator, almost too similar in a way that makes it a bit of a disappointment as the next model after your predator. But never mind that, it's a good start and shows a lot of promise. I'd like to see you take this character further in the directions away from predator that you already have.…
Hi, I will try to explain me the better I can and I will upload a lot of photos for improve my explanations because I don't know how to explain this, apologies in advance. I have a model with two "parts", the armor and the body, I divide the model in two parts because I thought it would be the best form to avoid problems…
I'd highly suggest checking out some references; http://assets.vg247.com/current//2015/11/fallout-4-power-armor-2.jpg http://https//i.ytimg.com/vi/uX5Y7tdAnzQ/maxresdefault.jpg I know substance painter doesn't have any material presets that look like the armour from Fallout. You have two options; Substance Share, or even…