I love the design of the mass effect universe. I made this gun for fun. C& C welcome. Original Concept by Brian Sum Concept Edit:Tweaked the material to match the concept art more, and adjusted the lighting Software: Maya, Zbrush, Mudbox, Photoshop, Marmoset
Hi everyone. Hope you're all good it's my first time on polycount and i really want to share with you my last work. Still in WIP but here we are my fan-art of the monk from Diablo3. C&C are welcome. Cheers:)
Hi everyone! It's a pleasure to finally make this post! This is a personal project and at the same time a benchmark that I've set for myself to beat in the following works! If the title didn't sway you from clicking, I hope the content does not disappoint ! If you would like to see more renders, videos and in-game footage…
haven't been around for a while. figured i'd give these workshops a go. not that good at hard surface modeling, decided to go with a pretty intricate sword design: Warpsword of Khaine. here's the mesh so far, i'm planning to move it into zbrush to sculpt the runes, maybe try to bring a bit of the organic feel back into the…
Engine: http://www.high-voltage.com/technology.htm The Conduit: http://wii.ign.com/objects/142/14248157.html Grinder: http://wii.ign.com/objects/143/14352829.html Anyone working with this engine care to share some specs on character/environment limitations? I'm guessing similar to xbox specs?
Robot Martial Artist https://youtu.be/yqRtJu-GWOE Link (Zelda) vs Raph (TMNT)https://youtu.be/R54rbw7UDKs Zelda Anime Op - Short Clip - WIP https://youtu.be/RhnQduG7xO0
Hey all. Been a member for a few years now but never really posted any of my work (extreme self critic) However.. I hope to change that now :) I present my shroomies! Tools: Maya, Znrush, Xnormal, UE4, dDO and nDo Be nice :\