OK more updates! I was told to make the stones ' more shallow' in the wall-so I went ahead and tried to do that. Also reworked the ceiling pieces-and some random wall pieces. The design for the top of the basket isn't my concept-it was mostly taken from WoW. All the work is my own, though-and I made some minor changes to…
I wonder if you're jumping into the topology too quickly. Those are a lot of loops that you're going to have to push around if you later decide to adjust the proportions or something. I suggest moving the model up so that the feet will stand on the grid. Just having the whole body blocked out before anything else will can…
Myself I'd throw the whole low poly under one smoothing group and UV it as a relaxed planar from the front. There'll be distortion yeah but it should be within an acceptable tolerance and the vertices you save by not splitting UVs could be spent somewhere else. If you split the UVs along the corners like that you're giving…
The header takes up a crapload of space. I'm on a 1920x1200 screen and the clayrender only barely fits. I'm also not fond of the liney look, it looks like an incorrectly scaled and stretched image. You should try to make the borders on images via CSS, not only will this save you a wee bit of space, but it'll also be easier…
The reason you get this result is because you're doing it wrong, you should always render surface texture to save the changes definitely, otherwise you might loose them. Also a 8192 texture is not that healthy at all for a game level. stick to the doc out there and how it's supposed to be made, aka use a background texture…
Yeah I guess it's a bit of a waste doing concepts for undying right now, Also even if it was avaiable he's one tricky hero to concept because he has a ultimate form. -- For your next concepts, I guess you should work with silhouettes and find interesting shapes. :) Once you find good shapes go for the details, this is…
...I cannot sculpt the bottox area to save my life... on the other hand not sure if its worth getting into details with areas that will be covered with clothes? here's some screengrabs from the progress so far, haven't touched the hands or feet yet if anyone sees any mistakes (there are probably plenty) feel free to point…
I still appreciate your support, thanks. I know for sure texturing won't take time because it is an illustrative style, so I can easily create tileable textures to save time. It is a ruin scene in the snow. Christmas is coming up friday, so I do not want to say a week and I get side trackted, not that I will allow myself…
My vote goes to Sketchbook Pro. Nice crisp pencil, blotty markers, and a fluid pen. Artrage 2 didn't feel as calibrated with the Wacom's pen pressure as Sketchbook Pro does. It is on the expensive side for what it does...since you've got already got Photoshop, play around with the brush settings and save your own presets.…
Here's a fucking shitty ass turbo smoothed thing of the front, it still has a lot more work that I need to do on my end. I finally figured out a few things today though. Just ended up remodeling the game res stuff instead of trying to bring it up to high poly. It saved a lot of time. The fan things on the windows are a…