Hey everyone! I'm a new and eager character artist that's extremely hungry to work on games. I'm highly proficient in the entire character-making process, from concept to (basic)rigging and posing. You can find my portfolio here: www.glenn3d.com As for experience, I have a BS in Game Art from Full Sail, and I and a team of…
AFTERMATH Studio searches for 3D Environment artists on a remote basis.Our artstation https://www.artstation.com/aftermathWrite here aftermath.job@gmail.com Requirements for candidates:1. Good skills High-Poly and Low-Poly modeling, UV and baking Normal Map / AO2. Excellent understanding of PBR texturing.3. Experience in…
Yo! Finally decided to create my sketchbook here after a long time of lurking. I started this art journey as a hobby and wanted to improve. Critique and feedback are very much welcome. Started to take the 365 days drawing challenge ranges from 30 mins - 1 hr with random drawing every day. 1/365 2/365 3/365 4/365 5/365…
Hey i'm a third year on the Game Art course at the University of Hertfordshire and am currently building a showreel ready for my plunge into industry. I have a module designed to help us do this where I have to hand in a new piece every 2 weeks (not finished but with decent progress) then have to hand in 5 clips before…
What is the income potential of 3D artists? I work in 3D art in the construction industry and I see project managers getting a lot more money than it seems a 3D artists could ever get. I feel like I should more focus on getting into design management than 3D art... I mean if you work really hard for 5+ years you can get a…
Hello there! I am offering my services as a gameplay programmer with 5+ years experience in Unreal and Quake technology as well as contracting work using Unreal Engine 3 for the National Guard. For mobile interests I currently have a small game (made in unity3d) for the iphone. You can see the preview trailer / find more…
After trying out painter yesterday i realized neither it nor photoshop provide me with absolute color control; RGB does not provide saturation and tint control, and HSB doesn't provide accurate hue control. Painter's triangle is more complete - but not very accurate. What i now see as an ideal is a 5 parameter controller…
A while back Kevin Johnstone made a post about how to reuse bricks he made in zbrush. I'm trying to use this technique in a scene I'm working on now, the only problem is that I'm using maya. http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-(step-by-step-page-5)&p=554081#post554081 So I'm assuming…
Hi, my name is Alex Curtis and I am the creative director at PolyInteractive Games. We have multiple simple game concepts ready to be developed over a short period of time (5-7) days. Mini Games jams. We are looking for a junior level programmer, including students, to help us developer these simple free-to-play games for…
Hey everyone! Here are some of the before/after works I did in Rage with the id tech 5 megatexture technology. I give much credit to all the designers of the levels I had the privilege of working on as a canvas. I will post just a few pieces now and come back with more. Justin Owens with his amazing terrain of rocks and…