Some more progress here: nb: -For now there is no specular and gloss map for the house (I made all in a single big texture). -Chinese texts are missing, I am looking for some chinese speaking people to help me with that, I don't want to write random chinese characters just for the sake of it. -I was unsure about the wood…
All recruiters do is send the content you give them to random studios, for that you have to pay them a lump sum or even a percentage of your wages for sometimes 6-12 months... I mean... what the hell? Oh and as soon as your in a recruiters hands you can't apply for jobs yourself or they can sue you. There a massive waste…
A little update on Mercury Shift's right here! :) Our lead programmer @codermic and I (@Klonkimon) put all our brain cells together to create dynamic water system for Mercury Shift. We call it dynamic because it simulates any kind of flow based on an input height map with correctly updated normals in realtime. But see for…
Why don't you use the Ribbins random select of the faces, clone them to object and shell them? And manually clone bigger parts, and overlay the smaller parts over the bigger ones to save time? I mean lets be frank, not even in real-life vehicles and planes have a preset guide on how to exactly create a set of panels…
Here's a condensed version of making a simple flickering light using light functions: Has to be a dynamic light - Move/Toggle Create a spotlight MOVEABLE In the content browser, create a new material In the materials properties, look under Material settings, set Blend mode to Translucent and Lighting Model to Unlit Under…
its funny the title of thread is why do you like macs and the only thing posted is why you dont like macs. i love how much effort people that dont like macs put into not liking them. so much that they feel the need to spew vitriolic statements whenever given the opportunity. real classy, i dont like hamburgers, so i am…
As far as the call for more tutorials, I hope that is in addition to The Tutorial Thread, and The Glorious Polycount Wiki. Granted there are some topics that don't have as much coverage as others in the thread, and the polycount wiki isn't specifically targeted at Dota, but I'd be willing to bet that everything in the…
Hey Thatscrawykid I know this is cutting it by the wire as far as the deadline but I would look at your contrast and significantly scale it back. Your highlights are overblown and pure white. In pictures that doesnt sit well on the eyes. As humans we tend to overshoot what's actually more realistic and go overkill on…
Just out of curiosity, why does this mod need to run at 120 fps on a Pentium III? Are you doing this simply as a technical challenge, or do you just want this game playable on virtually any computer? As for the models, I think "Mermie's" texture can use a lot of love as it is on the muddy side. I would also highly suggest…
@Magihat Thanks! More coming soon tm @Blade113 Hehehe that would be preeeetty cool to say the least ^^ @Jakub yesss @Tectonic Thanks and hopefully get better! ^^ @GeorgeCrudo That's probably not gonna work, but thanks! @Tits Thank youuu! @ohpleasestopit Oh please stop it 8^) (Sorry I had to hahaha) But no really, thanks!…