This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
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http://tactiva.com/index.html Pretty interesting. Probably still has its' fair share of bugs and quirks though and parts of the demo videos make the overlay still look a bit glitchy. It is interesting though.