I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…
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Hi! My name is Dani Marti. I'm open for commissions for game design/development and 3D. * My experience: * 20 years in Graphic Design and Web Development * 4 years in Game Design and Development * Extremely detail-oriented * Capability to create playable prototypes in Game Engine * Expert knowledge in Unity and C# *…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Yeah. Because though it is 3D, with both it's shape, color, and general direction in shading all similar, it feels much closer than if it were just one or the other. I tried adjusting the color a bit and simplified/modified the direction of the shading so it follows enough direction to fit the style but does change how it…
Hi everyone. My name is Julien, i started working on this Racing game 2 years ago now. I am very close to release the game on iOS and Android (About 75% of the game is done). Here is the website of the game : http://www.redline-e.com/ The game already downloadable for PC and MAC and i have a very good feedback from users.…
A lot of the big-name animation packages now feature cloth animation support, even on animated characters. Do keep in mind that most in-game cloth support is going to require some level of programming, as most current game engines are not built to take advantage of it. If you aren't working on your own game engine, or…
How many times can they restate the same thing in one article? [ QUOTE ] "bla bla bla solidify bla bla bla casual games bla bla bla Everyone at Ritual will leave bla bla bla we will be saddled with a mountain of debt bla bla bla one of the dumbest moves we could have made bla bla bla [/ QUOTE ] Sounds like someone just…
Okay this is kinda obscure but... There was a game being developed in Seattle sometime around 1998. It was a an unreal tech game even though the tech wasn't out yet. This game was canceled. I can't remeber the name of it though. Does anyone know? -R
Bugs [1] Portrait view isn't focused on the head * Noticed: 19th June patch * Affected heroes: All ? * Reproduce: Always visible [2] In game preview crashes on loading screen * Noticed: 19th June patch * Affected heroes: Windrunner and ? * Reproduce: Still testing. Creating a local server before trying the in game preview…