Hi, its me again today I started concepting a pudge set I wanted him to look like a cowboy. Pls give me Feedback :D fun concept for practice(but u can contact me and model it tho) Finished Concept: UPDATE Btw. I'm just a beginner so my concepts dont look amazing but I guess there still understandable. -Shork
Hello. So I just finished texturing one of my statue props and when I exported my map from substance it gave me an large amount of edge padding that makes my maps look weird. It still looks correct in my viewport render, But if I wanted to showcase my 2D texture on my website it couldn't because it looks to offputting. I…
Hey guys I've been a long-time lurker, first time poster on this forum. I recently have taken some time to work on my first ever dota 2 set starting with Sven (only helmet and shoulders done so far) and I'm looking for some feedback. Here are some images: Helmet & Shoulders in Maya: Wireframe: In-game Helmet: In-game God's…
In Substance Designer is there a way to dynamically edit an exposed parameter setting (like Min,Max, or Step) based off the value of a separate input? So for instance, if I have two Integer 1 parameters, could the Default input of one parameter control the Max parameter of the other?
I'm trying to use the advanced viewport with environment background, like in this video. But when I set the background to "environment" it just becomes a gray gradient, and I can't find any way to change what environment is used. And as is common with Modo, searching online hasn't revealed anything for me.
I'm entering the final stretch with this update. After adding some more decals, I changed some colors around in photoshop for a darker look. Now I'm messing with the settings here in udk. I'm planning on doing the flamethrower with this same theme and entering in the set category. Possibly more firebug weapons as well. Any…
Hi, would you be up to collab? I have a pro player that is looking for an AM-Set. Contact me per private message if you are interested. Further details there. :-D Ur Set looks really good.
The 16px Tile Size is the coarsest setting. The finest setting is 2px, try using that. Then slowly increase the number of Samples (if they disappear, lower the Distribution value).
Hi 3d coat users, just wondered what are your settings for hand painting textures in 3d coat or do u guys stick to the generic default? Although 3d coat is amazing in many aspects but it seems to be lacking the photoshop brush feel when I paint, any thoughts out there?