Well, i'm running max 2008 and no bugs . The cut bug seems to be fixed and the program has too many improvements, too many i repeat!. I'm happy!. All the plugins i used in max9 works fine in 2008 version too. Anyways, more than this, i could not say more than i must be lucky. I'm working in a dell workstation with a quadro…
Hello my names charles I've decided to write this on a forum because this problem that I have I've never encountered before since making normal maps and rendering them in 3ds max for 4 years lol. Headsup : I normally create my normal maps in zbrush and export it correctly for 3ds max which is to flip G in the normal…
Lately Ive been looking into speeding up my workflow and improving iteration and testing of my assets in UE4, but one thing that really slows me down when it comes to designing buildings is that they can be time consuming and tedious to unwrap or edit everytime I make an edit to the mesh. Currently in Max, every new face I…
hi all, after working in Maya for the last 18 months I am planning to do my next couple of folio peices in Max so I can get its tools under my belt. I've not used it at all as of yet- I've got some tutorials to look through and a couple of hotkey lists, but I was after some useful tips on tricks to try and "gotchas" to…
I'm not exactly sure what you're trying to do, but it sounds like the bevel tool will do what you need? * Set the upper parameter to 0.0 and adjust the lower "outline" to scale the polys without moving them away from the surface. * Set the lower parameter to 0.0 and adjust the upper "height" to move them away or into the…
To the OP : if you don't have access to it already, just ask your client to provide you with a short term licence for Max so that you can finely tweak the SGs yourself after export/import. It is likely very possible to find good export and import settings on both sides taking care of everything, but since things may get…
I did have max 2010 64-bit installed but fell out of love when it kept being ball achingly slow - this may have just been my setup and was when it first came out so it may be fixed now but yer i'm using max 2009. That script is just what I need - yozora I don't suppose you could post the script you use as that's what I do…
Max 8 did have a problem with Skylights and normal maps (Mental Ray might have be fine). The problem I always got was nasty artefacts, but this could be fixed by using Global Supersampling. The nice thing about this method is that it renders much faster than a skylight with bounces and supersampling, so you can play with…
Thanks for all the positive hype. Please share any and all experience with it. I have only tested it in Max 2011. I know for a fact it won't work in Max 5 but a friend who has been helping guide my work on it may end up converting it to be usable in older versions of Max.
You know what? Now. Now is the time to go all in on gamedev. Game developers make their own fate. When life gives you Savathûn, don't make lemonade! Make life take the Tyranids back! Get mad! May CHAOS take the world!! I don't want your damn Skooma! What am I supposed to do with these? Have sex with a bear?! Stolen…