its all a pretty relative thing here... i think that looking at what you see as the good type of "creativity" closer (defining it if you can) and doing drugs yourself is the only way to find the answer you seek, for yourself. I am not promoting doing drugs. I just think it would be necessary to answer this question to…
today's update. Lots of small changes all over, defining shapes in the medallion, fabric, ruffles, fur collar and hands/feet. Painted the earrings with a first pass of metal texture. Next up is probably a pass at rebalancing the colors -- make the cape more dark/dusty purple, make the fur ruff less saturated and bring in…
Ok there appears to be some confusion on both sides because I'd initially thought you're already defining secondary shapes whereas now seems as if you've begun this model using a dense high poly grid, instead of following a conventional polygonal workflow regardless of whether your end goal is either creating a game asset…
RelaxBySG is a new modifier plugin for 3ds Max to smooth meshes without destroying hard edges defined by smoothing groups. RelaxBySG works on the same principle as the standard Relax modifier, but offers a greater degree of control. Rather than relying on the modifier to find boundaries and corners and hoping for the best,…
So i'm looking at a few tutorials before i buy substance painter and i noticed that you can have a separate mask image to define different materials using the ID_Selector filter. With this system can i have my own pallet defined or am i limited to the default 16 colors. And if i am limited, is there an RGB # reference…
hey, really cool project, awesome to see the learning process just adding on to what michael has said, a few tips to make modeling go a little easier: you only need edges to define the silhouette. It can help to use flat shading in the viewport so that the only thing you can see is the silhouette. Orbit around the model…
This weapon is made of some sort of metal by looking at the concept. So you need to concentrate on defining your materials. A good start for metal is a dark diffuse, high contrast specular map, and a low gloss setting (10 to 25). Once you have that as your base you can start adding/ removing your details (like the painted…
Really like this, my suggestion would be to really go in and define all of the edges. I can see where they are, but since this is hand painted, you want the edges to be as defined as possible so they look like actual geometry. I'd also suggest going in and giving his mustache/hair just a few more brighter strands so they…
could make an image thats 32x32 px or whatever the resolution of your 1 grid size it, then Edit - Define Pattern. Then create a new document at target resolution, and Edit - Fill - Pattern - Select your pattern. Or what I prefer in the Layer pallette - Create new Fill or Adjustment Layer icon at bottom, select Pattern -…
I don't see anything particularly wrong here if its a stylistic choice. Shes rather more eye catching thatn your standard issue buxom bimbo. If you are aiming for the anorexic/POW look, then you might want to sharpen up the bones on the face a bit - suck in the cheeks, define the eye sockets and jaw line. Neck tendons…