Thanks. I had originally drawn out a much bigger warehouse area so that the area was not so cramped and compact. I ran short on time for this milestone so it was suggested to focus in on a more specific part of the warehouse, by bringing the assets in close to make it a more complete scene. I can spread it out later but I…
I'm finally making the move from 3ds Max 2012 to 2013 and apart from the work-around required to get the hotkeys to work, I was wondering if it was possible to see a list of only the hotkeys I changed. I know about "Write KeyBoard Chart" but it writes all the hotkeys. I just want to see the one's I changed. I have so many…
hi guys I'm having a weird problem with workbench... I'm a newbie at both photoshop and vtfedit but I've been following some YT tutorials about making your own designs for weapons. I've made a nice design for an AWP [at least i think it's nice] using the UV Chart method but when I import it the scope, barrel and magazine…
Not sure if I will be able to finish, but I shall give my best! I have to remake the cart because it does not look too broken haha! The whole piece is under 1k tris so far!
European low cost grocery stores in the US... less variety of food, same price as regular US grocery stores, no hand baskets, "insert a quarter" carts, Buy(Bring)-Your-Own-Bags. AND NO KINDEREGGS
Actually, blowing on the cartridge has no point to it, the problem is the connector and by removing and reinserting the cart you move that around a bit. That's what makes it work, not the blowing. The only thing blowing does at all is corroding the metal contacts.
Interesting 'Gun Related Homicide' stat comparison which I think adds further clarity too the discussion: America's gun culture in 10 charts As for violent game accessibility, military/scify/fantasy shooters in particular, the ESRB system is woefully inadequate when taking into account methods of choice available for…
Pretty sure it doesn't exist. To be honest it would really interesting to see a documentary about a game being made but you'd have to be there the whole time (1-3 years) to chart its progression (and you'd so get lots of footage of people just knuckling in and working). That and all footage i've seen of game devs at work…
PBR certainly makes creating highgly reflective materials easier. Like metals, polished marble or wood. But on other hand most of other materials, which are fairly rough, it doesn't change much. In case of pure metal you can always check roughness value for it and set it. In case of something like brick wall mixed with…
The single best thing that i love about unity is the extra plugins and scripts that people have written to make it even better. As an artist who's new to programming I came across one such plugin that has allowed me to make entire games without even have to write a single line of code. Its called Playmaker…