Nice work! The second shot feel better because you have a better view/focus on the path and entrance. The problem of the first shot is you have too much stuff in foreground that distract from the head/entrance. If you want epicness feeling, keep low angle shot like the first one, but move the camera for a better view on…
Just doing a small-ish environment. Have roughly two weeks to do this, no textures needed. But I am hoping to get normals and such done so that when i get to texturing it will be easier. the main view im thinking will have the camera looking out through the doors of a house(perhaps the back or something...doesnt really…
Looking really solid for a first attempt, nice work! There are a few things that stick out. None of them are really all that major, but together they add up and end up throwing it off enough a player might notice something is kind of off. Crits: - The texture on the lamp stands need to look like its glowing. The version…
The best advice I can give is to buy the Styx plugin. Simply put it completely erases the ZB to Max/Maya scale headaches. There are many ways to set up a system to bridge ZB and keep your scale consistent but since getting Styx I have a perfect bridge that works 100%. I have nothing to do with the dev but this tool has…
Max crashes for me for the graphic card reason or if i do certain things. Like bridging polys, for this reason i only bridge edges.I have a Gun and when the player finds a upgrade. He can attach it to the gun. And then he have bigger magazin for ammunition or a flashlight and so on.. Well, in this case i make seperate…
"They just shoved me to the ground for no reason!" Yeah lady, that's what the protestors have been saying for a long time now. Have a sip of water with that dose of perspective. Welcome to reality. Yesterday's march in response to the recent Zuchotti eviction. This is Brooklyn Bridge. I saw estimates at 35,000 people *edit…
Thats cool thanks for doing that. Heh EA are conspicous by their absence. So are quite a few others in the bay area If you dont mind me adding. Pixar in Emeryville ( we can dream ) and ILM over the bridge. Also over the bridge in San Rafael are visual concepts. Oh and Crystal Dynamics ( working on Tomb Raider right now )…
I think they're called headlands? Or is that just a pile of earth sticking out into the sea? I think they form from the shoreline eroding away, leaving little islands. It starts as a sea cave I think. Then it opens up to a hole which looks like a bridge, then the bridge crumbles leaving the pillar. The great ocean road in…
Just the block in of the scene so far. It's at 3k, not going to really worry about polys though that much. Just keep it lower and increase where I need to for lighting. Going for a hand-painted/WoW look on this scene. Using the Cataclysm dungeon Stonecore as reference for a lot of the rocks. Textures are placeholders just…
I tried a few searches but didn't come up with an answer. On a new machine I installed Quixel Suite, Bridge and Mixer all in one go. Bridge and Mixer seem to correctly access my Megascans library path, displaying assets I've purchased as available materials However in Quixel Suite \ DDO I don't see any Megascans in the…