Interesting, and works pretty well. Is this simply a reflection or some form of material capture (MatCap)? I guess at some level, that's probably the same. If the example Botz tiles are consistent enough, you might be able to get a proper MatCap of it by approximating a 3D model of the tile. Or maybe the edge regions are…
Brad : this Uv transfer thing has been available in Max and Maya for a couple years now, it's a bit sad that many users don't know about it (even at pro level) To reiterate what Podman pointed out : So let's say you have an object with messy UVs, let's call it objectA. Make a copy of this mesh, called objectB, and give it…