First suggestion is putting your image here instead just a link. Most people look very quickly trough the threads and if not pop up in his eyes they just ignore them...(I do that) I normally use http://tinypic.com/ for that, but you could insert the link of your website. I´ve made a quick (and really bad) paintover. My…
Anyone know a way to hide viewport geometry when in the Unwrap_UVW modifier? When working in Editable Poly / Edit_Poly it's really easy to hide/unhide selected viewport geometry if it gets in the way, but I can't seem to find a way to do the same while unwrapping. You can hide selections in the floating "Edit UVWs" window,…
so the web site host i've been with for more than a few years now is starting screw up.. more often than not my site is down (as is all of theirs), and I don't feel like paying for crappy service (I'm just like that). (BTW, the host is addr.com.) The current goin rate for them to host a site with a domain name, 3000mb of…
Kessler - lol.. I was combining stuff that was left over in the fridge Muzz - she does cook but I love cooking too ! seforin - dont be holding out on us like that... Stilton steak nice slab of beef (my favourites are rump or fillet) kikkomna soy sauce white pepper Stilton cheese cut into slices egg butter crushed garlic…
Lol imagine whingeing about more character customization options in a game where you create your own character. Like scars are bad-ass and easily one of the things anyone will add to any custom character ever, starting from your angsty teenage years onward because it creates a little bit of history. In a game dev context,…
@JoseConseco Hi , I own Hair Tool and am going to go through the new features next week. looks pretty good, but I have been too lazy to test it out so far :) In the mean time I kind of have a solution of sorts, where I 'slide' the roots around until the weird parting disappears in the area where the parting goes. works ok.…
Your bake might be grabbing both sides of the fabric. It helps to think about the lowpoly and how you're going to re-use UVs, while you're modeling the highpoly. For example I would make the lowpoly 1-sided, then after baking I would duplicate and flip the flat part of the fabric (not the loop ends) so the back side…
I think the polygon counts on these are actually totally fine for current gen games, considering the size of them. Polygon counts change from project to project anyway and they are always increasing, so I don't think the exact polygon count on your assets matters as much. What really matters instead is polygon…
Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
Maya has a tool called Slide Edge which allows you to select an edge loop or edge and slide it along a surface without changing the silhouette. Max has Constrain by edge/face/normal, which works the same for single edges, but doesn't really work if you have an edge loop on complex geometry, like an edge loop around the…