Relax a bit. You got the job. It's a junior position. They should not expect you to be a well-rounded badass who can do most everything. Once you are there, you will find out what you need to learn next. They should assume that you will be learning new stuff with some of your time, especially at the start. As Slipsius…
I'll probably end up repeating a lot of things already said but I'll give me 2 cent. First thing I notice is the header, like what shlim the polycount banner is a good reference. The colour pallet is a bit garish, try something a bit more subtle. Dont create too many clicks for people to get to your work. As soon as they…
I'm playing around with the MatFX Rust weathering filter on a layer, but unless I'm doing something wrong I can't seem to apply it to a mask? Id really like to control the rust's material properties/ mask some areas out but it doesn't appear to be an option with the way that I'm using it. Is this user error? Substance…
Modelling for print has its own set of unique challenges. I'm excited to start this chapter in my journey as an artist. After numerous trial and error, I've uploaded my first one. (I'll get better at bases, I promise ) https://www.thingiverse.com/thing:6415756
Hello one and all. Im just putting up a quick post to thank the community for the help they have given me. I've recently just been offered my first industry job after 3 years of trying to break in! I havent posted much stuff but I would still like to say a big thank you to everyone who commented and critiqued my stuff!!…
This is looong overdo, but I would just want to say thank you to polycount and all the people that helped me on this forum in the past. I dont visit the site as often as I did when I was working at home with my portfolio, but I will always appreciate the comments and critique that made me a better artist today. I now work…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Hi Michael, Keeping yourself as an author and the book up to date is one of the most important tasks when writing Blender books - we're just so damn fast with developing new features :wink: , BUT it's so fun to learn more (and I hope to have proved with the previous German editions that I'm capable of doing so) :smile: .…
We’ve just launched the Open Applications page on the official Project Rialto website. As we continue building our upcoming historical indie game set in Renaissance Venice, we’re opening the door to talented developers, artists, designers, and collaborators who want to be part of something ambitious and meaningful from the…
Nice work! Practice makes perfect, keep it up! I'm not expert, but I've done a litte editing of the profile with some real world reference i found on internet about the main problems i see. I'll kind of list them , in case you dont understeand my guide lines.* The head in general is too rounded or spherical. In the real…