While I don't use Modo, I'm going to assume that it can manage .fbx files. That's a start when it comes to moving stuff around. If you're bringing in lightmaps that aren't baked with Beast, then you've got 3 options in order from best to worst: 1) Use Beast. 2) find Unity's legacy lightmapping importer (google Unity Maya…
Hi Everyone, I'm working on this Sci-Fi Blast Door as part of an assignment. I have 4days left until I have to turn it in. After completing a first pass I thought I'd post it here to get some feedback on how to proceed. Right now Its 2214 tris of an allotted 3000. Below you can find some renders from Maya. The texture…
Good Afternoon all! I have a question concerning the best practices of using your Quixel Suite texture maps in Unity. Currently I have several props ready to be used in Unity. The texture maps that I have generated are as follows -* Maps * Albedo * AO * Gloss * Normal * Specular I know that Unity will only use…
Can you share your thoughts and WIP screen shots for best practice on the subject of next gen techniques? Now that we are getting to grips with the tech how are you finding it best to adopting modular creation or are you starting to pump out larger sections , for example, 4X chamfered edges, blended textures, procedural…
Hey guys, Building my first interior scene and wondering which model configuration is best for UE4's lighting system. Examples below: 1 color = 1 mesh. In this example the meshes are separated by material (floor is separate mesh too) total mesh = 4 1 color = 1 mesh total mesh = 12 In this example the meshes have been split…
If you've entered our Beat-Em-Up Challenge, please start submitting your entry if its complete. More info after the jump. If you've entered in to our Beat-Em-Up Challenge please submit your entry to this thread here once it is ready. You have until 1AM PST, October 22nd 2010 (less than 24 hours). For those wondering: For…
I have the feeling that I'm modelling interior rooms not the best possible way. Most times I have problems selecting all the faces to assign my mat-ids through the walls. Modelling proper floors and ceilings and to connect the vertices to my outer walls is sometimes a pain. Is there a good way to model rooms in a modular…
I already posted this in Marmoset forum, but it seems more appropriate here: I can't seem to find the best export preset for Marmoset toolbag 3. There is a Toolbag 2 export guide, but not for toolbag 3. Is there a certain existing preset, or best export settings described somewhere? For example, the Metalness preset?
[ QUOTE ] Cmon, what about the original TF movie. That had fighting and a plot. Sure, it could be said to be a reflection of Star Wars, but it didnt treat the audience to 90 minutes of pure fighting. It had style. [/ QUOTE ] Actually, I usually only watch up to the part where Megatron changes into Galvatron. I don't like…
A few things to share that I've learned about level design: The first question I've tried to answer is workflow. How will I actually make the levels? As a solo developer I have to find every little trick to cut corners however possible while still meeting my desired quality. So it took some experimentation but I think I've…