ok. I found how should I mach ZBrush FOV with 3ds max. the point is to put your model in global 0,0,0 and then use it to ZBrush. (I used GoZ for this) and as your model is far from 0,0,0 the perspective strenght will be reduce. no matter how big is model, FOV just depends on posotion. shots are with 70 FOV and last one is…