Hey hey! Have you guys finished all in time? I hope so, I'm a bit late into writing this post and still recovering from my hardcore all-in work this last Tuesday and Wednesday. You know, when you work for a goal and time is running out, you have to give all your best until the end (even if you don't sleep to accomplish…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
That’s what I think is going on here. No fancy shader, just highly performant flat textures in trim sheet layout. Here’s an example for a Wii game, see the section “Performance & Memory” https://ericchadwick.com/img/world_of_zoo.html
That's very true. My freelance client base only got solid after 3 years or so of constant searching. Then I started to get more repeat work requests. I stopped doing freelance though as I wanted more stability and paid benefits. Anyhow to your request, you could look for world builder roles. I did that for Tencent a while…
Do the skybox clouds need to be animated in-game? Or is it mostly static? If animated, you'll likely need a very performant solution that relies on a layered shader and a combination of static and scrolling textures. You don't want it hogging resources. There's no out-of-the-box solution for this afaik. As an example, this…
What Are You Working On? Ack Master Artwarrior Bonebrew22 CodeFather danitchu ericdigital Ferg Fingus Frogfish jramauri Kbrom12 maze mod Mrskullface onelung pior Razorb Rion411 Skilduff Swizzle system404 Urbanmelon z0ltan Threads To Check Out MegaMan Brawl Reveisited JacqueChoi Art of Among Skies preview stxtch [Tutorial]…
Okay, this is the second time I have run into this problem and I have no clue what could be causing it. The only work around I have found is to not use mental ray all together. I read another post a while ago where EricChadwick and Vig were talking and thought the solution was there but I guess I was wrong because it…
hey everyone! first post on polycount! i got a lil problem with mentalray here... to be specific i think i've isolated this problem to the Arch and Design shader only. i discovered reading EricChadwick's tutorial on normal maps that you can have great results when baking a highrez model on a lowrez geometry that contains…
Hello, we are a group of hobby game developers. www.magicstorm.de we are looking for an artist to do some static or animated 3D meshes for our new game TombClimber 2 :-) It will be a shareware game, if we earn something, we will split the money. Here a link to the old 2D game, we want to do all again but in 3D now:…
Hello, we are a group of hobby game developers. www.magicstorm.de we are looking for an artist to do some static or animated 3D meshes for our new game TombClimber 2 :-) It will be a shareware game, if we earn something, we will split the money. Here a link to the old 2D game, we want to do all again but in 3D now:…