Yeah, at Polycount they only rub your shoulders and call your shit a masterpiece after you've been here for quite a while. There's 2 sides to everything: It's fine to base your work off other people's concepts. Actually, unless you're aiming for a lead position it's a terribly good thing to show that you can work off other…
Hello again, thanks for all your input :) Yes, the intention was for the tree to have grown around the capsule after it had settled, rather than hitting the bulls-eye perfectly. I realise in hindsight that making one side of the tree thicker/denser as its source root would better communicate this, a la this image: I did…
@Paskie, looking good. Is that the rein or just part of armor that touches shoulders? It seems like his mount has pretty tall shoulder. Might be abe to work armor/saddle in there? @Markovnikov, Without the legs seems a bit blank. What about just having them tucked up close to his body (bent up of course). Will give a…
Brian "Panda" Choi yeah i definitely need to research into clothing and folds, thanks for the link and book recommendation i will gladly buy it sometime, i love burne hogarth's work i have some of his other pdf stuff like drawing the head and the figure. he is an amazing artist i really want to get a lot fo his books hand…
Interesting read. Seems to me it's not a warning about following your passion, so much as it is about being blinded by it. The way I see it, there are two factors at work here; passion and realism. Passion is the force that drives you to keep on going. Realism is that awareness of, "I'm not there yet." I think Mike is…
First of all, never use Zremesher for creating the final low poly. Do a manual retopology by hand, and make it animation-friendly. Your current low poly mesh is horrible mess and it's impractical for any kind of deformations. The biggest problem with Zremesher is that it tends to create spiral loops. Example of my precise…
It is like that since DT doesnt pace stuff but create them in the real time. There are going to be many explanations for one method, but if you understand how that method is processed then you can simply just practice that while experimenting with it. If you are done with the 3d modeling basics and Zbrush basics you can…
Hey, this is awesome! I really love the head, it reminds me a lot of the Pans Labyrinth Faun! If I was to be really picky, I would say there is room to push this further. The collar bone spikes for example could be defined further, are they protruding bones like the horns, or are they spikes similar to what you find on…
3D Character artist and concept artist share not a common path. Like at all. Fundamentals (mainly anatomy), but that's it. Exceptions are small studios, but general wisdom is pick one category and get good in it for an industry job. There is too much competition too spread out the skillset in the beginning. Again small…
I enjoyed much of your hard surface work, and the modeling looked tight. In the spirit of nitpicking critiques however Maybe its just me but it took me a moment to grasp the opening scenes' composition. Each individual model looks good, and I appreciate the fact that there is a strong foreground, a mid-ground, and a…