at my school we have a set of classes based around creating a game demo. the time spent on the overall process is in total 1 year. a lot of which i think is too much time wasted. its separated as follows: (in quarters) 1: Interactive Game Prototyping - we spend time creating a back story for the game. characters,…
Thanks! douglassoares, I'm not competing because I'm working for Reallusion on this launch as a demo artist. Now for the next few steps. I'm using Blender as my main DCC for this project, but most major 3D programs with the ability to export FBX files would work. Here is the low resolution topology. At this point it would…
Thanks for the further detailed crits sltr, however i mentioned I was thinking it looked worse with the blue in my last shot for the slide, I think the bullet works just fine though. Either way I submitted to my client and they said it looks "excellent" (this was before I made my post here) so i am going to move on to the…
So i want to say i really love the piece so far, I think it has a lot of great potential. Despite that though there are a few issues I think you should work on. Most of what I see as an issue comes from your brick wall texture. The first thing I want to comment on is the grout you have behind the bricks. Because the grout…
EQ has asked me to lay some programmer shit on you guys regarding texture storage in real time renderers, so here goes. Some common textures formats: * DXT1: 4 bits per pixel, typically RGB only * DXT5: 8 bits per pixel (4 for color and 4 for alpha) * L8: 8 bits per pixel, uncompressed grayscale * R8G8B8: in theory 24 bits…
Nicely put snowfly! Few other comments: Being a UI artist is a unique beast, and subset of talents. A few things that I'd look for in a ui artist: Be and avid gamer This doesnt mean you need to play world of warcraft 80 hours a week, but instead enjoy all types of games. Study all types of methods of interaction, inventory…
Easiest way would actually be select the edge rings and delete them, then extrude new ones. Sometimes going back a couple of steps is faster than fixing it. Another way would be to select the last edge ring, press 'b' in Maya and keep the soft selection close to not affect too many rings at the same time, then just use the…
Things I changed: Relit Uc09, the old one was sooo horrid...*shudders* dunno what I was thinking with the old renders lols. Added 2 texture images at the end of ExoMars 5. Relit WoW Gilneas building, with more vertix lighting and a subtle ambient overall. Re-arranged the 'About' page. Things I do plan on improving are the…
Since we're diving back into it from the ground up and not just talking about polish/lighting...yup it flat lined a while ago. I would also suggest watching [ame=" https://www.youtube.com/watch?v=JJBNSDIOBXo"]this[/ame] and take into account their texture work and silhouettes. Especially when he says "we employ an almost…
I have to agree with MacD about the colors. I worked in a water ski factory for 5 years. If it was one color scheme I was sick of seeing it was the loud garish colors they paint machinery. Bright yellow, orange, grey, green, powder blue. They tend to paint the different systems of machiery different colors. Pumps tend to…