Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
Hi, I’m ToffeeApple’s sis =}. I’ve had a look at your showreel but first in response to this post I’ve found getting a job as an animator quite difficult but there are a couple of different ways to get your foot in the door so to speak. The first is by being a facial animator at either Cubic Motion in Manchester or Foundry…
!!!WALL OF TEXT ALERT!!! A bit of rambling here, just felt i had to get this out there. As many of you may have noticed (or not…) I’ve had somewhat of a growth spurt artistically, skilfully… motivationally over the last few months. I’d like to talk about it with you guys. I’d like to tell you what’s been going on inside my…
Mmn. I have trouble weighing in because character artist probably IS riskier (WAY less jobs), and possibly a bit harder. But imho? Your eye for character work is MUCH stronger than your eye for stylized props. Your character work still needs work, but I can see where you're going with it and especially with the priestess…
Hey Polycounters, Just thought I would share this with you guys as well it is quite bloggy I know, but maybe helpful or inspiring to someone out there. I wrote this up this morning on my facebook. ********************* Incoming long braindumping post. Warning, probably wont make a lot of sense. Extra warning, make a cup of…
IDK if this is the right section to post this, my bad if not, there's so many sections it was kinda confusing. XD; Hello very talented peoples! I am not a game-maker myself, I normally just write stories, but I've had an idea for a possible farm-type game that has been bugging me for a while. I figure there must be a…
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre
scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried
to give more of a casual vibe to…
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Yea I know this aint a 2d or 3d stuff, but it could help for your 2d-3d concept. I found this today cleaning up my old HD, this is 4-5 years old for me and I find it kinda funny. My teacher gave this to us to help us improve character traits. Might be usefull or not but I tought I could share it with ya guys. Feel free to…