@ilyaivanovart Thank you! @Nathan3D Cheers man! Yea it is great, can't wait til they announce their new project! @PixelMasher Thanks a lot mate! It was tough work, but I am glad I did it.
@Pixelpatron haha yeah, its not the most practical of grips. It is what the reference images are like though and the post apocalyptic world is not a soft comfy place :P I have not smoothed anything yet either so it should look a bit softer soon, and with a material applied it should come together. thanks for your comment…
There is an over-saturation of artists and information these days. The greats did indeed create groundbreaking pieces but they are renowned because there were few like them for that time. Plus they resonated culturally across the aristocracy which made a lot of people appreciative of the works. That said, a lot of them…
@PixelMasher I want to start off by saying thank you. I honestly didn't know if anyone would read this. I also appreciate your frankness and the shear amount of detail you went into with your answers. I took a while to really reevaluate myself and to make sure that this is what I wanted to do. To my relief, it is. I am…
silvershrimp : Thank you for your valuable suggestions ! I will not work on this project anymore but I'll keep your advices for my next asset !! PixelSuit : Thank you !I'm glad you like it...and yes, I'll do more !!I had a lot of fun to work on this sword ! Fenyce : Thank you dude ! =) Ps: Sorry for my bad English...
2 JAXR3 DAVIDAGUERO MALZMAN PIXELGORILLA Thanks Guys! :) Final submission. "The Beast" - Crassus. Story: Crassus is a Beast, who drive on the roads of ancient worlds. For his wandering he use skateboard and jetpack to accelerate. His life is full of danger, but he have gun what makes him feel quite confident. beauty shot…
lotet: Thanks man! Yeah Lords is pretty cool, if you like Dark Souls it's essentially a copy of that. Most of their characters seem rather beefy. slosh: You bet pixelpatron: Yeah, it might be a bit extreme. I'm going to bake it down and see how much detail the normal blurring in the skin shader kills...then might scale…