Retopo completed!!! New, low poly model weighing in at 9k quads. I am imagining this as a hero character for a AAA game, so I think that is not a bad range. I've read that many AAA characters are as much as 50k? Not really important for me right now, but just want to make a note of this for future. I had some success with…
Still trying to wrap my head around the new workflow. Continued blocking it out. Now, though, I'm a bit confused. I've got an area where I need more loops to hold the edge hardness (in this case, along the cutout in the front), but those loops wind up terminating up along what I want to be a really smooth, round corner on…
Thanks for your comments, guys! Sorry, it's been a while since the last update. I've still been working and documenting my process, but I keep forgetting to post it all, so get ready for a massive image dump. @AdventDestiny - Thank you. The interface is still very much a work in process, as I'm always finding new things I…
Okay, where to start. First, go back to the way you had the bolt handle originally, it was correct. The M38 is a different weapon than the rifle in your reference images. Your references are of a M91/30 with a PU scope and a bolt handle modified to accommodate that scope. The M38 was made by taking extra M91/30s and…
[ QUOTE ] Naw - game designers need to know nothing like that. Story should be discarded at the start. A game designer should simply be able to take anything (such as get from a to b, or put this here) and make it fun. Anything else is just wrapping. [/ QUOTE ] That all really depends on the player. Personally, I think how…
I cannot quite visualize what exactly you want to do, but generally, Substance Designer offers many different warp/distortion nodes some of which accept grayscale masks to influence warp strength, direction etc etc. Since you can create filters and generators for Painter in Designer, you can leverage these nodes and…
thanks for the crits Nosslak ya your right i definitely need to rework the engines. What i need to figure out is how to bend them so i can make them rap around the gun so they come out of the side and bend to the back of it with out warping :o
okay so i made all the morph targets for the character creation system and it was decided that we need to add some changes to the mesh.. well that sucks cause i only made like 120 morph targets.. so what do you do?? i was going to use the skin wrap modifier and it would require putting a skin wrap on the new head and…
Here's my process: - Select the Plane3D tool and drag it onto the canvas, activate Edit Mode - Click Make PolyMesh3D - Snap the plane to the front view and click tool>UV Map>Create>Uvp (planar map) - Subdivide several times with smooth off (tool>Geometry>Smt) - Sculpt the plane with wrap mode activated on the brush…
erections are always a priority though. I do a *LOT* of reporting on the site, the ones that seem to get resolved are the ones that determine erections. mostly furries that can't read the damn fine print though I reported some xnalara nude jillXclaire w/ strapons too, that counts as well also guys this isn't fair use.…