@barnesy yes its all done in zbrush and i use a mix of alot of different techniches. most of the external shells are built by 1. sculpting a loose sketch of the shapes 2. retopo over it to get a clean topology to use creases on the edges 3. add details to the shells with zmodeler and 4. dynamesh the shell to add surface…
dont feed him for a while before the ride. yes he'll be hungry. it'll be ok. also talk to you vet, you can get some kitty downers for it that will keep him restful/outcold for alot of the trip. and yes the cat will probably soil in the crate... get used to the idea now as there isnt any way around it. dont put his everyday…
I'm suspecting Mr Bowen might work on the Arkh project and is upset that this big name studio has swept in a grabbed a bunch of money while the little indis languish. Which is not entirely unreasonable though he'd do better to be up front about it. I pulled up the Arkh page. First thought is that the web design could use a…
This is a good point. But... There was a lot of trust between valve and the gaming community. Like Fred, valve can't meet a deadline for shit, but there are obvious transparent reasons for that, valve always delivers in the end. Things have always been murky and hard to pinpoint with these contests in terms of prizes,…
The UV coordinates are a map. The 0-1 space represents where the texture is going to be, and the UV's are saying where the unwrapped mesh is going to sit on that map. So if you flip the UV shell, you are just reversing the direction the texture is going to appear on that shhell. It's way harder to explain and understand…
I love it! Especially nice having the breakdowns, great process. The lighting and composition and rendering are all fantastic. My eye keeps being drawn to the trashbag at lower right. It creates an almost human silhouette. First impression is a homeless person watching the events, which would be neat, but second impression…
@Ace-Angel: I totally agree. There was this massive uproar over the day 1 DLC, and now people are demanding DLC? I think people are so mad over this that they don't realize what they're asking for. They got so mad at the ambiguity of the ending that they wanted it resolved, and now that Bioware has made some cryptic…
Well, I'll say this: there's a reason you don't see them as much in games. The needles/leaves of a conifer are hard as crap to get looking right without things feeling reeeealy noisy---and throwing snow into the problems even more complex. Here's some a pal of mine made for Project Cop:…
Hi everybody! I've got the issue with triangles showing on the model after baking high poly to low poly. I try to bake the model in Substance Painter, and in the viewport everything seems to be ok, but in Iray the triangles are visible. I found a similar issue in this topic: Triangles showing on bake/normal map and tried…