When I have a lot of objects (not attached) on the scene, Max works very slowly :/ After attach all together to one object - is pretty good. Why :/ ? Is it possible to do sthg that Max would work a little bit better with a lot of separated objects?
I just unwrap VFX-style. Chop it into as many islands as is needed to ensure the least distortion. I'll be 3D texturing it in S Painter or Mari anyway so it doesn't matter.
P.S. I have a 4080 Super and I absolutely love it. It’s great for 3D art in Maya and Blender. It runs Unreal Engine and many games very well. Now, I don’t know what CPU or how much ram you have but it’s a nice GPU.
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
What can be considered as a "game-ready" asset when it comes to polycount? I know it all depends on the asset, but I want to know what you guys/girls mean about this.
Hello fellow CTs/Ts! I made this based off of an old toy I say from the mid 70s/early 80s. Unfortunately I could not find a picture of it, but I think the design is quite nice. I also took inspiration from Mach 5, the car from Speed Racer, and a few ships from Star Wars. I hope you guys enjoy it!…
An arab with this many cellphones in his trunk wouldn't even raise an eyebrow 'round here, most cellphone traders (on fleamarkets or in privately owned, often run-down stores) are turks (which count as arabs, don't they?).
what if we want to hand paint those textures on 3d model (not 2d uv) in some softwares like mari , not traditionally with photoshop ... in that way is it important how many seams we have ?
Hi there. I wonder if there´s a more efficient/faster way to pack UVs than doing it by hand. I´ve got an unwrap of a lowpoly gun with split UVs/smoothing groups. So far so good but there are 400+ single uv chunks that need to get packed properly. I know the Max tools, UV Master and Tex Tools but afaik there is no "1 click…
Hi all ! I'm making some new stuff for my real-time portfolio and I had the idea to realize "dioramas" (like Warhammer Golden Daemon scenes, ...) to constrain my work in a precise space and give it a pretty cool look :) There are some WIP images, followed by the final result. 01: The Plint and early test of normal mapping,…