Do you happen to know if everything is included in the HTML5 file, or if it needs to reference some foldered file structure that you'd also need to upload? I ask since they're talking about a website only accepting those file types; it likely wouldn't allow folders, etc.
I have this weird problem where maya keeps copying all the images associated with my hypershade to any new folder I make in the project folder. I really don't want to have to wipe my setting or re-install. Anyone ever had this happen before or know how to fix it?
Also .mzp files are just renamed .zip files so you can open them in winrar, 7zip, bla bla bla... extract the files and put them where they need to go, which is normally self explanatory, scripts go into the scripts folder, UI/Icons in the UI/Icons folder.
I am using winzip I chosed "save full path name" when compressing files or something like that... folder strutcure inside is Program Files/Quake III Arena/baseq3/models/players/visor/... but it works when its normal folder and not .pk3 that is what I dont understand...
I have installed the latest version of xNormal but when I try to start it I get the error message "Seems there are no tangent-basis calculator plug-ins present in the xNormal's plug-in folder...". However the default Mikktspace plugin IS in the plugin folder and just doesn't seem to be recognised. I've tried reinstalling…
Wait, your packages/maps are outside of the UDK content folder ? UDK create external reference links if you do this and it can be very problematic to keep your project sane. It's really advised to work inside the content folder and not outside. Otherwise you can get a lot of random problems.
If you throw the .obj into your public folder, it will automatically upload it for you, and you can right click on the file and do dropbox -> copy public link. Then just paste that link here and it should work, you dont need to worry about setting up shared folders or anything like that.
Outliner 2 works perfectly for me in Max 2014/2015 I do not use the install routines though, i simply copy the script folders over from the old installs. So i do not know if the installer is able to deal correctly with the changed folder structure in Max 2013/2014/2015
I just wanted to say thanks, I know it's an old thread but I was tearing my hair out trying to fix this issue - Turns out the transpose tool was missing from the folder somehow, also never clobber the Brush Presets folder with all your brushes (I had 100's) :)
The installer is finding a licence whereas I deleted all folders and files I found related to Maya. But thanks for the idea of the clock Jed :) Anyway it looks weird. Maya necessarily needs to store the information relative to the licence somewhere in the computer. I'm very curious to see where. It's not in Program Files,…