you'll have to either put the individual imges in a size box, or use a size box for the grid panel. also make sure the layout for the images isnt expand to full, but just centered or align left/right. That's the layout buttons at top of detail panel. If it is set to fill completely I believe that will even override a size…
Thanks for the replies. I think Im just fighting myself with the UV layout I have. I tried to make it so most of the map tiles horizontally that way I can get more pixel density onto the parts that i didn't give their own unique UV space but this makes it kind of awkward for doing an AO pass and when adding grunge it…
Okay now here's the question because as I understand it when I built my UV's, I purposefully laid them out to maximize the resolution of the texture within the space I had (the most optimal I could see). At one point I had all the walls attached, but it wouldn't allow me to fit it without scaling it down. So I need to…
Ok so first things first get rid of mental ray it creates more problems than it ever solves, like using the incorrect background color on normal maps. Really the only thing you should be using MR for is Ambient Occlusion. Scanline bakes faster more accurately. 2nd there just isn't much resolution to capture the detail. You…
I've been working on a project for 3d model's steampunk new history competition (located here if your interested in it https://3dmodels.org/steampunk-new-history/ ) I decided to go with a steampunk batmobile, located in a Victorian Gotham. I've been working on it the last month or so for a few hours every night. Here's a…
Ah a fellow Houdini Artist! Your tool looks (from the gif) super intuitive to use. Looking forward to see the tool with fixed orientation of the heads. Orientation can be a pain ^^ Onto my progress: I'm working with the concept from Wang Rui. (I think the wildcard looks super interesting but I think would not make it in…
Hey, glad to help :) All of your interface windows can be summoned somewhere from the Window menu. In this case, Window > Outliner will create a floating Outliner. If you want a docked Outliner then you can choose the quick layout buttons on the left tool bar. You can right click on any of the layout buttons to change the…
Temppe said: Thanks very much! I mainly asked since I have some vehicles that I plan to add and it was more related to the artstation layout when having characters alongside vehicles. Wasn't meaning to ask as an assessment of artwork, since I'm more on the camp of artwork can always be improved so best to ask if there are…
You need a good UV layout to bake the maps. If there is no good UV layout, or any UVs at all, how would the application know how to apply the maps to the geometry?
Summary: My 1 Year Plan for where I want my Work quality & Portfolio to be in 1 Year from now, lets say 1/1/2015 I've been seeing lots of really amazing Environments, High Quality & Hand Painted and I realize I have none of that on my Portfolio. This is partly due to the fact every time I try to create an Environment my…