Getting the same results on cs6, plus worse performance, mainly loading the material layers on ddo takes a while. Anyway at least i got a readable error about rpc service being disabled for some reason ,it was on automatic start, i guess it got disabled somehow... so i enabled it and managed to save two smart materials…
Is it possible to use a texture with moving UVs on a vertex offset ? It gets me an error with this configuration : The error is "Shader error in 'FX/Clouds': undeclared identifier 'node_3860_piv' at line 84" It shows me the same error with the same configuration and a vector2 linked to the rotator at piv so it doesn't seem…
I have the same error. in version 1.7b If you run the DDO - that all is well. If the first press release info, or update launcher - you get this error. After the error is no longer possible to run DDO. A window appears here with this error: "No input paths specified. Aboting butch" (Quixel 1.6 + 1.7b / Photoshop CC2014/…
Being a noob here.. how do you install this? I've unzipped the files into C:/Users/****/Documents/maya/2015-x64, then opened maya and typed in the command in the mel script editor, hitting the execute, nothing happens, I'm getting this error: // Error: reload(NSUV); // // Error: Line 2.12: Invalid use of Maya object…
I know now what error 1 means! "there has been a error while creating a group (Error 1)" Have been kicked from my game because of this error and now i cant log in anymore because of this error, seems totally random. The last days i had several login problems. Also have the problem since yesterday that i cant use my…
Yeah, the cage distance can be a problem when it collapses in on itself, I dont think that is happening here though, if you look at his flat normal map, the bake looks fine. Generally you'd seem some artifacts in the map. Also the triangle shape on the ridge wouldn't be very likely to collapse in no matter the ray…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
hi i have some funky wunky x-ref problems and it would be so nice if max would learn to handle them correct but no.. it don´t want to.. so maybe there is some trick or some other solution, maybe someone knows.. ok here we go: i have a smal scene with some animation (some objects are x-ref-objekts some are normal un-refed…
Hi Teddy, In my case, the two "blocks" were converted from the "rectangular marquee tool". I tried other method to help you, but unfortunately.... -Layer made with "create new sculpt layer" button > Error -Layer made with "create new muti-sculpt layer" button > Error -Layer made from "text tool" > Error -layer made from…