I don't really like to say it, but people having been waving that 'end is nigh' flag since I started my career. I think they were right back then too in a way, but I think thats just life in general, albeit from my own skwed viewpoint. I love movies more than games, but the same statements about the end of creativity being…
Profenix Studio aims at making new demos for s2engine to receive more and more feedback from game companies that want to use our technology for their games.We assist people in entering and finding jobs in the games industry giving them the possibility to show for free their works running on a powerfull engine in a real…
Thought about which section I should post this, and I think the technical section is good. Wrote this a few years ago, thinking about how I learned Photoshop. Here is the original journal entry on Deviantart. http://splicer.deviantart.com/journal/9-TIPS-FOR-LEARNING-NEW-SOFTWARE-365456332 Hope this helps some of you going…
How to combine 32-bit displace maps + Not Enough Memory OVERRIDE Displace Map Generation - 4K 32-bit EXR with highest settings - from one apparently too large subtool = ~22 million polys gives the error Not Enough Memory with Multi Map Exporter, despite my PC having a lot more than 4GB RAM. (I don't want to retopo into…
Original blog post link: https://lazarosinep.wixsite.com/home/post/how-to-properly-use-linkedin-and-why-it-is-important Greetings everyone! I've been speaking to a couple of friends starting their careers in different fields, and when I asked them about their linkedin accounts, it turns out that some people didn't have, or…
Introduction Welcome to the official Enraged Entertainment Recruitment Thread. Enraged Entertainment is an Indie Game Development team that is currently working on a first person shooter, Liberico. For the past 2 years, we have been working on this project, from the ground up. We have finally reached the pre-alpha stage,…
Hello, my name is Peyton Thomas. I am an aspiring 3D artist who lives in Austin, Texas. In this post, I will be talking about how I constructed the bridge environment I constructed, and the techniques I used to build it. Star Trek is my favorite franchise, and it’s the reason I wanted to go into 3D art to begin with. It…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…
//AUTHOR : Jayant bhatt. //works with maya 2017 and 2018 //special thanks to autosk and polycount forum //for materials thanks to Bodizz //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame…