In this short tip, I want to describe my workflow of making vehicles for this project. 0. Decide what you want to make. 1. Gather references. You need all sides of the vehicle because they are mostly asymmetrical. 2. Make high poly mesh by using reference images. I'm using Blender. Mostly I'm using the following modifiers:…
Incoming wall of text. ;) Interesting direction mate, there's a lot to digest here. I do think there's quite a bit of work that could be done to improve your character pretty dramatically, but it looks to be pretty late in the process to make any large changes and I'm only just now seeing this. Regardless I have a few…
I haven't spellchecked it, so sorry for mistakes and errors in advance :) Let's Rock ! ALPHA HAIR TIPS & TRICK & BITS So here I am, sitting in front of my computer, TV is on and a beer at my side. Everything is set so I can start writing this thing. As for now I have absolutely no idea if i'ts going to be a packed wall of…
Hello, I'm new to UScript and a friend of mine pointed me to a tutorial on the UDN that shows how to get the mouse cursor to show up and interact with a level in UDK. I'm slowly going through this tutorial, but I seem to be having a couple of issues. I'm getting 3 errors that I'm not sure how to fix. I don't want to open…
https://twitter.com/RagingSpaniard/status/1126276538586910720 Been meaning to return to polycount for a while, this project is getting pretty big so I thought this was good timing :smile: CT is my favorite game of all time, that's not novel or anything. I think it perfectly achieves everything it sets out to do and I've…
3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…
This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS 1 - Yes, Cinema 4D works very well for a game workflow if you know your Software 2 - No, you 99% won't…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
Hit me up. Sound Designer Job duties include: · Designs, develops, implements and debugs audio for next-gen game development. · Assists in determination of audio tasks and develops scheduling to complete those tasks. · Creates audio assets using PC and Mac based software and hardware · Collaborates with team members to…
For another project I am working on, a requirement I have set myself is that I will need to be able to use vertex paint some meshes. I have been doing some research based on this requirement and how to develop the shader, and thought it would be good to share my findings and hopefully help out anybody else looking to learn…