Is there a way to bake decals with alpha down and a texture down to a new set of UV? Example: I have a texture on a plane to replicate a wall and an a number of graffiti textures with alphas on planes and I want to bake down to 1 texture, to a new plane that has a different set of UVs Thanks
Very well done, it near perfectly replicates the style of borderlands. Only gripe is that it doesn't carry some of the humor in it. Everything else was very well done.
you've replicated the uncharted look so good that without reading the title i thought you were an Artist at Naughty Dog and This was actually an Uncharted Environment
In the details panel of the light you're able to change the shape. You can extend the length/radius of a light to replicate the tube lights that are being used there For example:
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…