We understand every art student has different individual strengths, experiences, passions, and ideas. In light of this, CGMA offers complimentary portfolio reviews for prospective and current students. This review will provide guidance to help you enroll in courses appropriate for your skill level while challenging you in…
Currently working on my cg student awards entry. Doing it more for the practice then anything else as i am in first year. The concept is Fleshman by retrovenus miravis over at CGhub.com he has been kind enough to give me permission to attempt to do justice on his awesome concept. Below is the base sculpt its still very low…
*UPDATE* Here are some final shots. Please remember that everything from concept to post-production was done in 1 month by me. Also here is a link to my public dropbox where you will find an EXE file to install the level. https://dl.dropbox.com/u/59589536/UDKInstall-DM-LoadingDock.zip *ORIGINAL POST* I'm starting a new…
I'm trying to figure out why my textures aren't looking as good in-game and substance painter as I want. I've shared my ship model a week or so ago and was hoping I can get some advice on how to improve. Are my UV's the issue? I used 2k textures split among 5 parts: main ship, cockpit, canopy, landing gear, and turrets. My…
Update: I'm now publishing a free 16K HDRI every single Friday - see the latest posts for images or just head here for them all :) Original post below: For the past few months I've been working on a dedicated website for all my HDR panoramas called HDRI Haven. In preparation for its launch next week, I've got a little gift…
Hello, I recently started 3D-modeling again (familiar with the concepts but other than that I'm pretty much a total beginner) and started using Blender for the modeling part. I bought the Quixel suite a while ago in the hopes it would speed up some texturing work but now that I'm trying to figure out how to use it I'm…
Update 7.11.19 For the last week I worked on a couple of things: - Resurrected the whole project, which was abandoned since the Artstation Challenge. - Worked on materials and UV. - Tried to make it possible to work on this project on 2 different PCs seamlessly. Trim Sheet for temple fundament was sculpted in ZBrush, baked…
Just made the script into a mel file. Can download it here. If dropbox is blocked let me know will host somewhere else. Save that in Documents -> Maya -> Version -> Scripts Next add this to start up. If you have a custom user startup just append source GridHUD; If you do not have one check Documents -> Maya -> Version ->…
This is a free tileset of city streets and grass areas to help you lay down a foundation of city roads for any top-down or isometric style project. If you're going to use this for mobile development make sure to atlas all of these 256x256 textures onto a couple of 512x512 textures or maybe a 1024x1024. NGUI, Sprite Manager…
Yup. Just made a quick example of taking the image links and outputting them to an html file import urllib2import reurl = "http://www.polycount.com/forum/showthread.php?t=115151&page=137"urlSource = urllib2.urlopen(url).read()imgUrls = re.findall('img .*?src="(.*?)"', urlSource)removeDupUrls = [][removeDupUrls.append(i)…