A lot of the advice here is for getting work in a game studio, where you'd like be doing retopo rather than the full pipeline you clearly demonstrate you can do. I would approach this aspect a little differently. Rather than make more characters demonstrating variety, what I would do is similar to this guy,…
Ive always found life experience to be far more valuable than any game experience or even possibly the most epic art piece I could ever create more from the perspective of overall development. To be sidelined for reasons that aren't clear (especially if we're ghosted) isn't doing anyone any favors. Its like the adage "he's…
Ahh, the BSP/brush versus blockout-mesh argument has come up a lot over the years. It never ends, and I've been on both sides of it at times. BSPs are super old technology--and the authoring tools for them are old as well....so yeah, they DO suck. And not only that, but modern GPUs are built to handle mesh data much better…
Nedwork, Thanks a whole lot for your crit! I appreciate it! Are you doing Undead Labs work over at the Seattle campus or at the Bellevue one? Anyway, the original farmhouse was done about two years ago in a Jason Stokes class when he was still teaching at Seattle Central. In that class, the maps were HEAVILY folded over…
Well I added in some basic state AI, so AI can be assigned multiple teams and will attack opposing teams from an array. Currently has three states of AI, Safe -> Caution -> Engaged. Implemented personal "sound system" so if a gunshot is fired nearby, AI will move towards the shot location if not currently already engaging…
For what its worth all these hoops are getting designed out (already have - as zorro said with the new package system, as well as the new unified post stack etc). There's nothing in this video that you wont be able to do, from the awesome foliage lighting via a special feature in the PLM to the over the top chromatic…
I'm a lazy shite so I'll copy pasta this business over here from GA! Crazy! Epic thanks to all who think I should be in the top 30 - Your the best! :D If I was a judge tho - seeing my finals I wouldnt have picked mine haha! Seriously guys it was junk - I would have liked to polish each of my shots to the level of my beauty…
Im pretty mixed on the whole thing. It' riddled with good and bad. Some of the graphics come off quite nice while others are just unexcusable. Some animations are good while others are laughable. Specific things that are in I just don't understand, how could anyone think that the troll balancing act was a good idea? The…
[ QUOTE ] because you touch yourself at night [/ QUOTE ] should probably stop spying on him [ QUOTE ] iD did, they're in the SDK. [/ QUOTE ] haha.. yeah, I think the keyword is 'tried' though. I'm not a fan of the ones in the SDK.. apart from the fact they handle like a Reliant, they look seriously rushed and horribly put…
Gav, I think you mean Crazybump here. Chaos, here is a simple way to look at it : Normalmaps are a way to add extra surface angle (aka, 'normals') to a game-resolution object. Some of that information can be very well extracted from a height map (where black is deep and white is high). This is what the Nvidia filter, the…