What about it...? Are you saying with AA a 576p image upscaled to 1080p will look as nice as a 720p native upscaled to 1080p...? Because I don't agree on that one :p
Huh, that's super interesting to know. @Shrike - I usually run GPU-Z while I'm painting. At the middle/end of an asset I'm usually hovering between 3.2 - 4gb
That's interesting, I'll have to try that later. What I usually do is expose to the right and bring it back down in post..that usually takes care of 30-45% of noise in the midtones.
Been getting this error for a while now in the last few versions of Max. Similar to that solution, I usually add a mesh smooth modifier with 0 iterations which usually fixes it.
If this starts happening for me a lot I usually look for an update to the drivers or just re-installing the latest driver. It usually takes care of the problem for a while then it starts all over.
Hi everyone. Not sure if this belongs here or somewhere else. I noticed that pretty much everyone, especially in the Substance Designer niche, uses Marmoset to do the portfolio renders of their materials. While this does seem more like a convenience/habbit thing, I have been wondering, is there any reason not to do it in…
For the texture is ok I mean for the alpha , I usually have some problems for the alpha selections getting messed up usually and is especially valid for the intricate foliage alpha ...
Ahh, usually ppl jump on the hangout whenever they start working on the challenge :P The number of participants is kinda low, so ppl usually join the main polycount hangout instead though <_<"
I sometimes get errors like that, and I usually delete the contents of the SwarmCache folder in the UDK/binaries (I think) or delete the cache in the swarm coordinator window. That usually helped me.
Usually when it comes to anime style, the face is very flat. Not flat flat, but round flat ;P And the only thing protruding is the nose, usually in diamond shape with shorter bottom end.